2018
Big data and business analytics ecosystems: paving the way towards digital transformation and sustainable societies Miscellaneous
2018.
Learning analytics for learning design: A systematic literature review of analytics-driven design to enhance learning Journal Article
In: IEEE Transactions on Learning Technologies, vol. 12, no. 4, pp. 516–534, 2018.
Implementation of elo-rating method in recommending coding exercises to programming students Proceedings Article
In: Norsk Konferanse for Organisasjoners Bruk at IT, pp. 1–3, 2018.
Learner-computer interaction Proceedings Article
In: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, pp. 968–971, 2018.
Learning in smart environments: user-centered design and analytics of an adaptive learning system Journal Article
In: Smart Learning Environments, vol. 5, pp. 1–21, 2018.
Introductory programming: a systematic literature review Proceedings Article
In: Proceedings companion of the 23rd annual ACM conference on innovation and technology in computer science education, pp. 55–106, 2018.
Utilizing Real-Time Descriptive Learning Analytics to Enhance Learning Programming Journal Article
In: Learning, Design, and Technology, pp. 1–22, 2018.
Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centred Analysis Approach. Journal Article
In: Journal of Learning Analytics, vol. 5, no. 3, pp. 98–119, 2018.
IDC 2018 chairs' welcome Proceedings Article
In: IDC 2018-Proceedings of the 2018 ACM Conference on Interaction Design and Children, 2018.
Proceedings of the 17th ACM Conference on Interaction Design and Children Journal Article
In: 2018.
2017
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes Journal Article
In: British Journal of Educational Technology, vol. 48, no. 3, pp. 842–859, 2017.
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making Journal Article
In: Entertainment computing, vol. 21, pp. 77–81, 2017.
Empirical studies on the Maker Movement, a promising approach to learning: A literature review Journal Article
In: Entertainment Computing, vol. 18, pp. 57–78, 2017.
The interplay of online shopping motivations and experiential factors on personalized e-commerce: A complexity theory approach Journal Article
In: Telematics and informatics, vol. 34, no. 5, pp. 730–742, 2017.
Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness Journal Article
In: Education and Information Technologies, vol. 22, pp. 2365–2382, 2017.
Introduction for the Special issue on ‘Maker technologies to foster engagement and creativity in learning’ Journal Article
In: Entertainment Computing, vol. 100, no. 18, pp. 143–144, 2017.
Investigating students’ use and adoption of with-video assignments: lessons learnt for video-based open educational resources Journal Article
In: Journal of Computing in Higher Education, vol. 29, pp. 160–177, 2017.
Social media and analytics for competitive performance: a conceptual research framework Proceedings Article
In: Business Information Systems Workshops: BIS 2016 International Workshops, Leipzig, Germany, July 6-8, 2016, Revised Papers 19, pp. 209–218, Springer International Publishing 2017.
Value co-creation and purchase intention in social commerce: the enabling role of word-of-mouth and trust Journal Article
In: 2017.
Make2Learn with IoT: Engaging children into joyful design and making of interactive connected objects Proceedings Article
In: Proceedings of the 2017 Conference on Interaction Design and Children, pp. 757–760, 2017.
Mobile learning adoption through the lens of complexity theory and fsQCA Proceedings Article
In: 2017 IEEE global engineering education conference (EDUCON), pp. 536–541, IEEE 2017.
Assessing student behavior in computer science education with an fsQCA approach: The role of gains and barriers Journal Article
In: ACM Transactions on Computing Education (TOCE), vol. 17, no. 2, pp. 1–23, 2017.
Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement Journal Article
In: Smart Learning Environments, vol. 4, pp. 1–19, 2017.
Identifying dropout factors in information technology education: A case study Proceedings Article
In: 2017 IEEE global engineering education conference (EDUCON), pp. 1187–1194, IEEE 2017.
Local communities of computing education in Norway Proceedings Article
In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 1806–1810, IEEE 2017.
Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM) Proceedings Article
In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 37–38, IEEE 2017.
Reviewing the affordances of tangible programming languages: Implications for design and practice Proceedings Article
In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 1811–1816, IEEE 2017.
Fuzzy-set analysis to understand user experience in mobile applications Journal Article
In: 2017.
Dual Gaze as a Proxy for Collaboration in Informal Learning Book Section
In: Philadelphia, PA: International Society of the Learning Sciences., 2017.
Using eye-tracking to unveil differences between kids and teens in coding activities Proceedings Article
In: proceedings of the 2017 conference on interaction design and children, pp. 171–181, 2017.
Value co-creation and trust in social commerce: An fsQCA approach Proceedings Article
In: The 25th European Conference on Information Systems (ECIS), Association for Information Systems 2017.
Enhancing student digital skills: Adopting an ecosystemic School Analytics approach Proceedings Article
In: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), pp. 21–25, IEEE 2017.
An Exploratory Study on the Influence of Cognitive and Affective Characteristics in Programming-Based Making Activities Proceedings Article
In: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), pp. 507–511, IEEE 2017.
Learning analytics for learning design: Towards evidence-driven decisions to enhance learning Proceedings Article
In: Data Driven Approaches in Digital Education: 12th European Conference on Technology Enhanced Learning, EC-TEL 2017, Tallinn, Estonia, September 12–15, 2017, Proceedings 12, pp. 428–433, Springer International Publishing 2017.
Sense and sensibility in personalized e-commerce: How emotions rebalance the purchase intentions of persuaded customers Journal Article
In: Psychology & Marketing, vol. 34, no. 10, pp. 972–986, 2017.
Investigating the potential of the flipped classroom model in K-12 ICT teaching and learning: An action research study Journal Article
In: Journal of Educational Technology & Society, vol. 20, no. 1, pp. 261–273, 2017.
Designing social commerce platforms based on consumers’ intentions Journal Article
In: Behaviour & Information Technology, vol. 36, no. 12, pp. 1308–1327, 2017.
Motivations and emotions in social media: explaining users’ satisfaction with FsQCA Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 375–387, Springer International Publishing 2017.
Determining consumer engagement in word-of-mouth: Trust and network ties in a social commerce setting Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 351–362, Springer International Publishing 2017.
Online reviews or marketer information? An eye-tracking study on social commerce consumers Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 388–399, Springer International Publishing 2017.
The role of contemporary skills in information technology professionals: An FsQCA approach Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 485–496, Springer International Publishing 2017.
Social innovation and social entrepreneurship through big data: developing a reseach agenda Journal Article
In: 2017.
Entertainment Computing Journal Article
In: 2017.
PROCEEDINGS-IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, ICALT 2017 Journal Article
In: 2017.
2016
Exploring the relationship between video lecture usage patterns and students' attitudes Journal Article
In: British Journal of Educational Technology, vol. 47, no. 6, pp. 1259–1275, 2016.
Explaining online shopping behavior with fsQCA: The role of cognitive and affective perceptions Journal Article
In: Journal of Business Research, vol. 69, no. 2, pp. 794–803, 2016.
A tutorial on machine learning in educational science Journal Article
In: State-of-the-art and future directions of smart learning, pp. 453–459, 2016.
Making as a pathway to foster joyful engagement and creativity in learning Proceedings Article
In: Proceedings of the The 15th International Conference on Interaction Design and Children, pp. 731–735, 2016.
Toward a learning ecosystem to support flipped classroom: A conceptual framework and early results Proceedings Article
In: State-of-the-Art and future directions of smart learning, pp. 105–114, Springer Singapore 2016.
How video usage styles affect student engagement? implications for video-based learning environments Proceedings Article
In: State-of-the-Art and Future Directions of Smart Learning, pp. 157–163, Springer Singapore 2016.