2019
Exploring children's learning experience in constructionism-based coding activities through design-based research Journal Article
In: Computers in Human Behavior, vol. 99, pp. 415–427, 2019.
Explaining user experience in mobile gaming applications: an fsQCA approach Journal Article
In: Internet Research, vol. 29, no. 2, pp. 293–314, 2019.
Multimodal data as a means to understand the learning experience Journal Article
In: International Journal of Information Management, vol. 48, pp. 108–119, 2019.
Cultural correlates of internet addiction Journal Article
In: Cyberpsychology, Behavior, and Social Networking, vol. 22, no. 4, pp. 258–263, 2019.
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes? Journal Article
In: International Journal of Child-Computer Interaction, vol. 21, pp. 65–76, 2019.
Towards automatic and pervasive physiological sensing of collaborative learning Journal Article
In: 2019.
Building pipelines for educational data using AI and multimodal analytics: A “grey-box” approach Journal Article
In: British Journal of Educational Technology, vol. 50, no. 6, pp. 3004–3031, 2019.
Designing for uprooted children: Issues, challenges, and opportunities Journal Article
In: Interactions, vol. 26, no. 6, pp. 76–79, 2019.
Utilizing multimodal data through an fsQCA approach to explain engagement in adaptive learning Journal Article
In: IEEE Trans. Learn. Technol, 2019.
Child-Computer Interaction SIG: Designing for Refugee Children Journal Article
In: 2019.
2018
Supporting adaptive learning pathways through the use of learning analytics: developments, challenges and future opportunities Journal Article
In: Interactive Learning Environments, vol. 26, no. 2, pp. 206–220, 2018.
Big data analytics capabilities: a systematic literature review and research agenda Journal Article
In: Information systems and e-business management, vol. 16, pp. 547–578, 2018.
Information governance in the big data era: aligning organizational capabilities Journal Article
In: 2018.
Influence of data analysis, entrepreneurial and business skills on information technology firms: a dynamic capabilities approach Journal Article
In: 2018.
Visual aesthetics of E-commerce websites: An eye-tracking approach Journal Article
In: 2018.
How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking Journal Article
In: International Journal of Child-Computer Interaction, vol. 17, pp. 50–60, 2018.
Putting flipped classroom into practice: A comprehensive review of empirical research Journal Article
In: Digital technologies: Sustainable innovations for improving teaching and learning, pp. 27–44, 2018.
A comparison of gaze behavior of experts and novices to explain website visual appeal Journal Article
In: 2018.
Project-based learning in IT education: definitions and qualities Journal Article
In: Uniped, vol. 41, no. 2, pp. 147–163, 2018.
Combining system success factors with trust to explain e-government adoption using fsQCA Journal Article
In: 2018.
Supporting school leadership decision making with holistic school analytics: Bridging the qualitative-quantitative divide using fuzzy-set qualitative comparative analysis Journal Article
In: Computers in Human Behavior, vol. 89, pp. 355–366, 2018.
From players to makers: An empirical examination of factors that affect creative game development Journal Article
In: International Journal of Child-Computer Interaction, vol. 18, pp. 27–36, 2018.
Learning analytics for learning design: A systematic literature review of analytics-driven design to enhance learning Journal Article
In: IEEE Transactions on Learning Technologies, vol. 12, no. 4, pp. 516–534, 2018.
Learning in smart environments: user-centered design and analytics of an adaptive learning system Journal Article
In: Smart Learning Environments, vol. 5, pp. 1–21, 2018.
Utilizing Real-Time Descriptive Learning Analytics to Enhance Learning Programming Journal Article
In: Learning, Design, and Technology, pp. 1–22, 2018.
Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centred Analysis Approach. Journal Article
In: Journal of Learning Analytics, vol. 5, no. 3, pp. 98–119, 2018.
Proceedings of the 17th ACM Conference on Interaction Design and Children Journal Article
In: 2018.
2017
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes Journal Article
In: British Journal of Educational Technology, vol. 48, no. 3, pp. 842–859, 2017.
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making Journal Article
In: Entertainment computing, vol. 21, pp. 77–81, 2017.
Empirical studies on the Maker Movement, a promising approach to learning: A literature review Journal Article
In: Entertainment Computing, vol. 18, pp. 57–78, 2017.
The interplay of online shopping motivations and experiential factors on personalized e-commerce: A complexity theory approach Journal Article
In: Telematics and informatics, vol. 34, no. 5, pp. 730–742, 2017.
Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness Journal Article
In: Education and Information Technologies, vol. 22, pp. 2365–2382, 2017.
Introduction for the Special issue on ‘Maker technologies to foster engagement and creativity in learning’ Journal Article
In: Entertainment Computing, vol. 100, no. 18, pp. 143–144, 2017.
Investigating students’ use and adoption of with-video assignments: lessons learnt for video-based open educational resources Journal Article
In: Journal of Computing in Higher Education, vol. 29, pp. 160–177, 2017.
Value co-creation and purchase intention in social commerce: the enabling role of word-of-mouth and trust Journal Article
In: 2017.
Assessing student behavior in computer science education with an fsQCA approach: The role of gains and barriers Journal Article
In: ACM Transactions on Computing Education (TOCE), vol. 17, no. 2, pp. 1–23, 2017.
Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement Journal Article
In: Smart Learning Environments, vol. 4, pp. 1–19, 2017.
Fuzzy-set analysis to understand user experience in mobile applications Journal Article
In: 2017.
Sense and sensibility in personalized e-commerce: How emotions rebalance the purchase intentions of persuaded customers Journal Article
In: Psychology & Marketing, vol. 34, no. 10, pp. 972–986, 2017.
Investigating the potential of the flipped classroom model in K-12 ICT teaching and learning: An action research study Journal Article
In: Journal of Educational Technology & Society, vol. 20, no. 1, pp. 261–273, 2017.
Designing social commerce platforms based on consumers’ intentions Journal Article
In: Behaviour & Information Technology, vol. 36, no. 12, pp. 1308–1327, 2017.
Social innovation and social entrepreneurship through big data: developing a reseach agenda Journal Article
In: 2017.
Entertainment Computing Journal Article
In: 2017.
PROCEEDINGS-IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, ICALT 2017 Journal Article
In: 2017.
2016
Exploring the relationship between video lecture usage patterns and students' attitudes Journal Article
In: British Journal of Educational Technology, vol. 47, no. 6, pp. 1259–1275, 2016.
Explaining online shopping behavior with fsQCA: The role of cognitive and affective perceptions Journal Article
In: Journal of Business Research, vol. 69, no. 2, pp. 794–803, 2016.
A tutorial on machine learning in educational science Journal Article
In: State-of-the-art and future directions of smart learning, pp. 453–459, 2016.
Video-Based Learning Adoption: A Typology of Learners. Journal Article
In: SE@ VBL@ LAK, vol. 1579, pp. 34–41, 2016.
User experience in personalized e-commerce: a configurational approach Journal Article
In: 2016.
An international perspective on Facebook intrusion Journal Article
In: Psychiatry Research, vol. 242, pp. 385–387, 2016.