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Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes? Journal Article
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Towards automatic and pervasive physiological sensing of collaborative learning Journal Article
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Utilizing multimodal data through an fsQCA approach to explain engagement in adaptive learning Journal Article
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Child-Computer Interaction SIG: Designing for Refugee Children Journal Article
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Information governance in the big data era: aligning organizational capabilities Journal Article
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Putting flipped classroom into practice: A comprehensive review of empirical research Journal Article
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A comparison of gaze behavior of experts and novices to explain website visual appeal Journal Article
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Combining system success factors with trust to explain e-government adoption using fsQCA Journal Article
Supporting school leadership decision making with holistic school analytics: Bridging the qualitative-quantitative divide using fuzzy-set qualitative comparative analysis Journal Article
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From players to makers: An empirical examination of factors that affect creative game development Journal Article
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Learning analytics for learning design: A systematic literature review of analytics-driven design to enhance learning Journal Article
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Learning in smart environments: user-centered design and analytics of an adaptive learning system Journal Article
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Utilizing Real-Time Descriptive Learning Analytics to Enhance Learning Programming Journal Article
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Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centred Analysis Approach. Journal Article
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Proceedings of the 17th ACM Conference on Interaction Design and Children Journal Article
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes Journal Article
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Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making Journal Article
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Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness Journal Article
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Introduction for the Special issue on ‘Maker technologies to foster engagement and creativity in learning’ Journal Article
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Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement Journal Article
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Investigating the potential of the flipped classroom model in K-12 ICT teaching and learning: An action research study Journal Article
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Exploring the relationship between video lecture usage patterns and students' attitudes Journal Article
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