2016
Making as a pathway to foster joyful engagement and creativity in learning Proceedings Article
In: Proceedings of the The 15th International Conference on Interaction Design and Children, pp. 731–735, 2016.
Toward a learning ecosystem to support flipped classroom: A conceptual framework and early results Proceedings Article
In: State-of-the-Art and future directions of smart learning, pp. 105–114, Springer Singapore 2016.
How video usage styles affect student engagement? implications for video-based learning environments Proceedings Article
In: State-of-the-Art and Future Directions of Smart Learning, pp. 157–163, Springer Singapore 2016.
Investigating determinants of video-based learning acceptance Proceedings Article
In: State-of-the-Art and Future Directions of Smart Learning, pp. 483–491, Springer Singapore 2016.
Enhancing Video-Based Learning Experience through Smart Environments and Analytics. Proceedings Article
In: SE@ VBL@ LAK, pp. 1–6, 2016.
Making Sense of Learning Analytics with a Configurational Approach. Proceedings Article
In: SE@ VBL@ LAK, pp. 42–52, 2016.
Smart environments and analytics on video-based learning Proceedings Article
In: Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, pp. 502–504, 2016.
Orchestrating 21st Century Learning Ecosystems Using Analytics. Proceedings Article
In: CrossLAK, pp. 47–51, 2016.
Investigating factors influencing students' intention to dropout computer science studies Proceedings Article
In: Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, pp. 198–203, 2016.
Creative programming experiences for teenagers: attitudes, performance and gender differences Proceedings Article
In: Proceedings of the The 15th International Conference on Interaction Design and Children, pp. 565–570, 2016.
Consumer intentions on social media: a fsQCA analysis of motivations Proceedings Article
In: Social Media: The Good, the Bad, and the Ugly: 15th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2016, Swansea, UK, September 13–15, 2016, Proceedings 15, pp. 371–386, Springer International Publishing 2016.
Adaptable learning and learning analytics: A case study in a programming course Proceedings Article
In: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings 11, pp. 665–668, Springer International Publishing 2016.
Combining adaptive learning with learning analytics: precedents and directions Proceedings Article
In: Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings 11, pp. 434–439, Springer International Publishing 2016.
Gender differences in computer science education: Lessons learnt from an empirical study at NTNU Proceedings Article
In: Norsk IKT-konferanse for forskning og utdanning, 2016.
Insights on the interplay between adaptive learning and learning analytics Proceedings Article
In: 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT), pp. 42–43, IEEE 2016.
Arenas for Innovative STEM Education: Scenarios from The Norwegian University of Science and Technology Proceedings Article
In: Hellenic Conference on Innovating STEM Education, 2016.
A Matter of Trust and Emotions: a Complexity Theory Approach to Explain the Adoption of eGovernment Services. Proceedings Article
In: 24th European Conference on Information Systems (ECIS), pp. Paper–164, http://aisel.aisnet.org/ecis2016_rp/164 2016.
2015
Computing education in K-12 schools: A review of the literature Proceedings Article
In: 2015 IEEE Global Engineering Education Conference (EDUCON), pp. 543–551, IEEE 2015.
Serious game development as a creative learning experience: lessons learnt Proceedings Article
In: 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, pp. 36–42, IEEE 2015.
How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces? Proceedings Article
In: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, pp. 201–204, 2015.
Can Interactive Art Installations Attract 15 Years Old Students to Coding? Proceedings Article
In: Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29-Ocotober 2, 2015, Proceedings 14, pp. 529–532, Springer International Publishing 2015.
Familiar video stories as a means for children with autism: An analytics approach Proceedings Article
In: 2015 International Conference on Healthcare Informatics, pp. 368–373, IEEE 2015.
Exploring the Importance of “Making” in an Educational Game Design Proceedings Article
In: Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29-Ocotober 2, 2015, Proceedings 14, pp. 367–374, Springer International Publishing 2015.
Make2Learn: Fostering Engagement and Creativity in Learning through Making. Proceedings Article
In: Make2Learn@ ICEC, pp. 1–6, 2015.
Designing Creative Programing Experiences for 15 Years Old Students Proceedings Article
In: Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn), pp. 9, 2015.
Interaction Space of Chords on a Vertical Multi-touch Screen Proceedings Article
In: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, pp. 355–360, 2015.
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications Proceedings Article
In: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, pp. 337–342, 2015.
A global snapshot of computer science education in K-12 schools Book Section
In: Proceedings of the 2015 ITiCSE on working group reports, pp. 65–83, 2015.
Challenges and perspectives in an undergraduate flipped classroom experience: Looking through the lens of learning analytics Proceedings Article
In: Frontiers in Education Conference (FIE), 2014 IEEE, pp. 2784–2788, http://doi.ieeecomputersociety.org/10.1109/FIE.2014.7044449 2015.
2014
Looking outside: What can be learnt from computing education around the world? Proceedings Article
In: Proceedings of the 45th ACM technical symposium on Computer science education, pp. 371–372, 2014.
Open system for video learning analytics Proceedings Article
In: Proceedings of the first ACM conference on Learning@ scale conference, pp. 153–154, 2014.
flipping the classroom in higher education: A design-based research study to develop a flipped classroom framework Proceedings Article
In: Society for Information Technology & Teacher Education International Conference, pp. 2763–2766, Association for the Advancement of Computing in Education (AACE) 2014.
Designing Playful Games and Applications to Support Science Centers Learning Activities Proceedings Article
In: Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge: 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II 8, pp. 561–570, Springer International Publishing 2014.
Happy girls engaging with technology: Assessing emotions and engagement related to programming activities Proceedings Article
In: Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences: First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I 1, pp. 398–409, Springer International Publishing 2014.
Open service for video learning analytics Proceedings Article
In: 2014 IEEE 14th International Conference on Advanced Learning Technologies, pp. 28–30, IEEE 2014.
Code your own game: the case of children with hearing impairments Proceedings Article
In: Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings 13, pp. 108–116, Springer Berlin Heidelberg 2014.
Design principles for serious games in mathematics Proceedings Article
In: Proceedings of the 18th Panhellenic Conference on Informatics, pp. 1–5, 2014.
Examining and mapping CS teachers' technological, pedagogical and content knowledge (TPACK) in K-12 schools Proceedings Article
In: 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, pp. 1–7, IEEE 2014.
Reviewing the flipped classroom research: reflections for computer science education Proceedings Article
In: Proceedings of the computer science education research conference, pp. 23–29, 2014.
2013
How students estimate the effects of ICT and programming courses Proceedings Article
In: Proceeding of the 44th ACM technical symposium on Computer science education, pp. 717–722, 2013.
Analytics on video-based learning Proceedings Article
In: Proceedings of the Third International Conference on Learning Analytics and Knowledge, pp. 283–284, 2013.
Why are users of Social Media inclined to Word-of-Mouth? Proceedings Article
In: Collaborative, Trusted and Privacy-Aware e/m-Services: 12th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2013, Athens, Greece, April 25-26, 2013. Proceedings 12, pp. 112–123, Springer Berlin Heidelberg 2013.
Assessing emotions related to privacy and trust in personalized services Proceedings Article
In: Collaborative, Trusted and Privacy-Aware e/m-Services: 12th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2013, Athens, Greece, April 25-26, 2013. Proceedings 12, pp. 38–49, Springer Berlin Heidelberg 2013.
derived guidelines for designing toddlers' healthcare games Book Section
In: CHI'13 Extended Abstracts on Human Factors in Computing Systems, pp. 451–456, 2013.
Designing creative activities for children: the importance of collaboration and the threat of losing control Proceedings Article
In: Proceedings of the 12th International Conference on Interaction Design and Children, pp. 336–339, 2013.
Designing healthcare games and applications for toddlers Proceedings Article
In: Proceedings of the 12th international conference on interaction design and children, pp. 137–146, 2013.
Usability design for video lectures Proceedings Article
In: Proceedings of the 11th european conference on Interactive TV and video, pp. 163–164, 2013.
What motivates children to become creators of digital enriched artifacts? Proceedings Article
In: Proceedings of the 9th ACM Conference on Creativity & Cognition, pp. 104–113, 2013.
Learning by playing and learning by making Proceedings Article
In: Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings 4, pp. 76–85, Springer Berlin Heidelberg 2013.
An enriched artifacts activity for supporting creative learning: Perspectives for children with impairments Proceedings Article
In: Entertainment Computing–ICEC 2013: 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings 12, pp. 160–163, Springer Berlin Heidelberg 2013.