2020
Proceedings of CrossMMLA in practice: Collecting, annotating and analyzing multimodal data across spaces co-located with 10th International Learning and Analytics Conference (LAK 2020) Proceedings Article
In: CEUR Workshop Proceedings; vol. 2610, Aachen, Germany: CEUR-WS 2020.
Motion-based educational games: Using multi-modal data to predict player’s performance Proceedings Article
In: 2020 IEEE conference on games (cog), pp. 17–24, IEEE 2020.
Non-Formal and Informal Science Learning in the ICT Era Miscellaneous
2020.
Movement forward: The continued growth of Child–Computer Interaction research Miscellaneous
2020.
Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency Proceedings Article
In: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, pp. 140–145, 2020.
2019
Cross-platform analytics: A step towards personalization and adaptation in education Proceedings Article
In: Proceedings of the 9th international conference on learning analytics & knowledge, pp. 71–75, 2019.
Child-computer interaction sig: Designing for refugee children Proceedings Article
In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–4, 2019.
ACM's New SIGCHI Extended Abstracts Sample File. Proceedings Article
In: IDC, pp. 676–680, 2019.
Joint emotional state of children and perceived collaborative experience in coding activities Proceedings Article
In: Proceedings of the 18th ACM international conference on interaction design and children, pp. 133–145, 2019.
The role of age and gender on implementing informal and non-formal science learning activities for children Proceedings Article
In: Proceedings of the FabLearn Europe 2019 Conference, pp. 1–9, 2019.
Modelling learners’ behaviour: A novel approach using garch with multimodal data Proceedings Article
In: Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings 14, pp. 450–465, Springer International Publishing 2019.
Exploring EEG signals during the different phases of game-player interaction Proceedings Article
In: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–8, IEEE 2019.
EEGlass: An EEG-eyeware prototype for ubiquitous brain-computer interaction Proceedings Article
In: Adjunct proceedings of the 2019 ACM international joint conference on pervasive and ubiquitous computing and proceedings of the 2019 ACM international symposium on wearable computers, pp. 647–652, 2019.
IDC Methods into Industry and Innovation Proceedings Article
In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, pp. 676–680, 2019.
The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-based Learning Proceedings Article
In: 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), pp. 367–371, IEEE 2019.
Stimuli-based gaze analytics to enhance motivation and learning in MOOCs Proceedings Article
In: 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), pp. 199–203, IEEE 2019.
Elo-rating method: Towards adaptive assessment in e-learning Proceedings Article
In: 2019 IEEE 19th international conference on advanced learning technologies (ICALT), pp. 380–382, IEEE 2019.
Fostering learners’ performance with on-demand metacognitive feedback Proceedings Article
In: Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings 14, pp. 423–435, Springer International Publishing 2019.
Technology-enhanced organizational learning: A systematic literature review Proceedings Article
In: Digital Transformation for a Sustainable Society in the 21st Century: 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, Trondheim, Norway, September 18–20, 2019, Proceedings 18, pp. 573–584, Springer International Publishing 2019.
2018
IEEE MultiMedia: Special Issue on Multimedia Big Data Analytics in Technology Enhanced Learning Miscellaneous
2018.
ProTuS-Interactive Learning Analytics Tool Proceedings Article
In: Research demo at the 8th International Learning Analytics and Knowledge (LAK) Conference, Sydney, Australia, 2018.
Explaining learning performance using response-time, self-regulation and satisfaction from content: an fsQCA approach Proceedings Article
In: Proceedings of the 8th international conference on learning analytics and knowledge, pp. 181–190, 2018.
Gaze insights into debugging behavior using learner-centred analysis Proceedings Article
In: Proceedings of the 8th international conference on learning analytics and knowledge, pp. 350–359, 2018.
Discovering children's competences in coding through the analysis of Scratch projects Proceedings Article
In: 2018 IEEE Global Engineering Education Conference (EDUCON), pp. 1127–1133, IEEE 2018.
The human side of big data: Understanding the skills of the data scientist in education and industry Proceedings Article
In: 2018 IEEE global engineering education conference (EDUCON), pp. 503–512, IEEE 2018.
Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior Proceedings Article
In: Proceedings of the Conference on Creativity and Making in Education, pp. 64–71, 2018.
Evidence for programming strategies in university coding exercises Proceedings Article
In: Lifelong Technology-Enhanced Learning: 13th European Conference on Technology Enhanced Learning, EC-TEL 2018, Leeds, UK, September 3-5, 2018, Proceedings 13, pp. 326–339, Springer International Publishing 2018.
Interlacing gaze and actions to explain the debugging process Book Section
In: International Society of the Learning Sciences, Inc.[ISLS]., 2018.
Big data and business analytics ecosystems: paving the way towards digital transformation and sustainable societies Miscellaneous
2018.
Implementation of elo-rating method in recommending coding exercises to programming students Proceedings Article
In: Norsk Konferanse for Organisasjoners Bruk at IT, pp. 1–3, 2018.
Learner-computer interaction Proceedings Article
In: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, pp. 968–971, 2018.
Introductory programming: a systematic literature review Proceedings Article
In: Proceedings companion of the 23rd annual ACM conference on innovation and technology in computer science education, pp. 55–106, 2018.
IDC 2018 chairs' welcome Proceedings Article
In: IDC 2018-Proceedings of the 2018 ACM Conference on Interaction Design and Children, 2018.
2017
Social media and analytics for competitive performance: a conceptual research framework Proceedings Article
In: Business Information Systems Workshops: BIS 2016 International Workshops, Leipzig, Germany, July 6-8, 2016, Revised Papers 19, pp. 209–218, Springer International Publishing 2017.
Make2Learn with IoT: Engaging children into joyful design and making of interactive connected objects Proceedings Article
In: Proceedings of the 2017 Conference on Interaction Design and Children, pp. 757–760, 2017.
Mobile learning adoption through the lens of complexity theory and fsQCA Proceedings Article
In: 2017 IEEE global engineering education conference (EDUCON), pp. 536–541, IEEE 2017.
Identifying dropout factors in information technology education: A case study Proceedings Article
In: 2017 IEEE global engineering education conference (EDUCON), pp. 1187–1194, IEEE 2017.
Local communities of computing education in Norway Proceedings Article
In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 1806–1810, IEEE 2017.
Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM) Proceedings Article
In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 37–38, IEEE 2017.
Reviewing the affordances of tangible programming languages: Implications for design and practice Proceedings Article
In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 1811–1816, IEEE 2017.
Dual Gaze as a Proxy for Collaboration in Informal Learning Book Section
In: Philadelphia, PA: International Society of the Learning Sciences., 2017.
Using eye-tracking to unveil differences between kids and teens in coding activities Proceedings Article
In: proceedings of the 2017 conference on interaction design and children, pp. 171–181, 2017.
Value co-creation and trust in social commerce: An fsQCA approach Proceedings Article
In: The 25th European Conference on Information Systems (ECIS), Association for Information Systems 2017.
Enhancing student digital skills: Adopting an ecosystemic School Analytics approach Proceedings Article
In: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), pp. 21–25, IEEE 2017.
An Exploratory Study on the Influence of Cognitive and Affective Characteristics in Programming-Based Making Activities Proceedings Article
In: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), pp. 507–511, IEEE 2017.
Learning analytics for learning design: Towards evidence-driven decisions to enhance learning Proceedings Article
In: Data Driven Approaches in Digital Education: 12th European Conference on Technology Enhanced Learning, EC-TEL 2017, Tallinn, Estonia, September 12–15, 2017, Proceedings 12, pp. 428–433, Springer International Publishing 2017.
Motivations and emotions in social media: explaining users’ satisfaction with FsQCA Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 375–387, Springer International Publishing 2017.
Determining consumer engagement in word-of-mouth: Trust and network ties in a social commerce setting Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 351–362, Springer International Publishing 2017.
Online reviews or marketer information? An eye-tracking study on social commerce consumers Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 388–399, Springer International Publishing 2017.
The role of contemporary skills in information technology professionals: An FsQCA approach Proceedings Article
In: Digital Nations–Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21–23, 2017, Proceedings 16, pp. 485–496, Springer International Publishing 2017.